Pzkpfw III Re-Model

I have been working on remodeling the Pzkpfw III and Stug III 40 Ausf. G.  The newly updated mesh will be more “poly” correct having only for sided polygons to allow for the ability to apply mesh smooth and turbo smooth modifiers in 3d Studio Max and Mudbox.  This allows much more versatility.

I also updated the shaders.  I have applied multi-levels in the shader of paint, rust, and metal material to provide for more realism.  The shaders were started with mult-sub materials in Max with 2d masks.  In the future I plan on simplifying this into a single shader with masks for rendering via Iray.